
So glad I played it via Game Pass and didn't shell out cash for it.

Zero punctuation broken age mods#
I mean shit, vanilla Fallout 4, without mods or DLC, has more customization in it than The Outer Worlds does. It's enjoyable to play, certainly, but I expected a phenomenal competitor to Fallout, and Obsidian didn't deliver that. The moment you take a potshot at any enemy they will go to town on it and obliterate it and if you pick the perk which doubles the skill point gains that companions give you? You'll be able to hack any door and unlock any chest without any difficulty what so ever, even if your lockpicking/hacking never goes above 60. Get two of your followers (any followers although Parvati and Vicar Max are ideal) equipped with heavy armour (any set) and heavy machine guns and you're set. All you need to do is sink points into leadership (mainly inspiration so you can get to inspiration 60), stealth, dialogue and tech. Don't stick a single point into melee, defence or ranged weaponry, you don't need points there. The story was fairly aimless, there were no real impactful decisions that had far-reaching consequences (For example, you could choose to shoot Reed Thompson in the face, and it literally did nothing, NPCs from the main settlement of Emerald Vale still interacted with you as long as you did a few quests before you shot him, and even Parvati could be convinced to stay by your side with an easy to pass dialogue check), the inventory management system is poorly designed (only 2 slots for armour? Nah, that's not good enough), the workshop and weapon/armour customization (or rather a lack thereof) is horrible, the perks are poorly designed and not at all interesting to choose from, which makes the drawback system useless and to top it all off, the game is ridiculously easy to cheese. Unfortunately its problems lie deep and steadily erode my appreciation of the title.įor a game that was blatantly competing with recent Fallout titles (hence the 'From the Creators of Fallout: New Vegas' in their advertisements) I expected them to provide what recent Fallout games did, but better, and to be frank? That didn't happen. To finish I want to state that I still think it's a good game, with great writing. If there had been more of a connection between combat and roleplay, or at least a much better combat, I think it would have largely helped. I always find myself wanting to move on eventually, and within a relatively short timeframe for an RPG.

At no point do I really feel comfortable. But there's something lacking that makes me want to get a good fight if I've been roaming around talking for too long, and makes me want a dialog zone if I've been fighting for about 15 minutes.Īnd that really is the crux of the issue for me. On the other side, the dialogs are usually great, witty and well delivered imo. It ticks just enough boxes to get a pass but it becomes increasingly boring and I have yet to find weapons that make it more interesting. It is made all the more awkward by the sharp difference in quality.

The main issue he exposes really is the disconnect between the "talky phases" and the "shooty phases" that is really jarring. Pretty good review, I pretty much agree with all his points with about 10h into the game.
